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Dissidia Final Fantasy Original Soundtrack :: Review by Mac_Tear

Dissidia Final Fantasy Original Soundtrack Album Title: Dissidia Final Fantasy Original Soundtrack
Record Label: Square Enix
Catalog No.: SQEX-10132/3
Release Date: December 24, 2008
Purchase: Buy at CDJapan

Overview

Dissidia Final Fantasy is an action-based fighting game with RPG elements developed by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. It features traditional locations in form of stages and popular characters from the entire series divided into Heroes and Villains. The overall plot follows the conflict between "The Goddess of Harmony", Cosmos, and "The God of Discord", Chaos.

The music for this game is handled by Takeharu Ishimoto (Crisis Core -Final Fantasy VII-, The World Ends Without You) with little assistance by Tsuyoshi Sekito (The Black Mages, The Last Remnant) and Mitsuto Suzuki (Project Sylpheed, Sigma Harmonics). It features an selection of arranged Final Fantasy tunes, which range from the first to the latest installment. Also there are a handful of brand new tracks composed for this game, including three vocal themes performed by Your Favorite Enemies.

Surprisingly the Dissidia soundtrack features a total of eleven tracks which were taken from their original forms in the games. These are used as unlockable bonus within the story. There were actually more ported over than there is on the soundtrack, but the absence of more originals is probably best to avoid the album becoming a mere compilastion. I'll give a short explanation about each of them, but I will not rate them. Let's take a closer look here with a complete track-by-track analysis.

Track-by-Track Reviews

Disc One

1) DISSIDIA -opening- [Dissidia Final Fantasy]

Takeharu Ishimoto opens the soundtrack with a lengthy medley of old and new tunes. It begins with the familiar "Prelude" motif on piano, then it goes over into a traditional harp and string combination. Around the one minute mark "Eternal Wind" from Final Fantasy III makes a short appearance until the piece builds a little more up in dramatic with help of more intense use of brass, strings, and percussion.

At 2:17 the main theme for Dissidia shows up in form of heavy percussion, strings, and brass. The music then develops in a climactic way until it ends with a minor version of the "Prelude" motif in a more somber mood. Overall, a pretty straightforward medley with hardly no surprises. (7/10)

2) Prelude -menu- [Dissidia Final Fantasy]

Even if Dissidia is a spinoff of the series, some traditional musical elements shouldn't be missing. One of them is this piece — the "Prelude". Mitsuto Suzuki arranged the melody in a moody ambient and electronica inspired version with the typical harp arpeggios, strings, and oboe combined with some eerie synth pads. It's a new direction and more pleasant than for example the Final Fantasy Remix version, but all in all kinda dissapointing and empty. (5/10)

3) DISSIDIA -menu- [Dissidia Final Fantasy]

Dissidia's dominant main theme we heard before shortly in the first track reappears here as menu music theme. It features a little more reverb and some added arpeggios, but overall its pretty much the same as before. Quite energetic and somewhat fitting, but overall much too short and repetitive. (4/10)

4) The Order That Must be Protected [Dissidia Final Fantasy]

"The Order That Must be Protected" is a simple but charming piano solo, which is based on the following vocal theme "Cosmos". While it hasn't enough development nor depth to overwhelm the song, it is still is a nice contrast compared to the rather weak start to the soundtrack thus far. (6/10)

5) Cosmos [Dissidia Final Fantasy]

The first of actual three vocal themes from this soundtrack. While Takeharu Ishimoto composed the music, the American rock band "Your Favorite Enemies" performed the tracks, to which main vocalist and band leader Alex Foster wrote all lyrics. While all the lyrics are fitting quite well it sometimes sounds a little confusing, like they were translated words to work from Japanese to English. Neverless, "Cosmos" is a rock ballad with a elegant and yet mournful atmosphere, in which music and vocals harmonize very well. Maybe not one of the strongest and most entertaining songs, but overall comfortable to listen. (8/10)

6) Victory Fanfare -Cosmos- [Dissidia Final Fantasy]

Tsuyoshi Sekito's arrangement of the classic "Victory Fanfare" from Final Fantasy. The melody and structure is identical as before with exeption of different instrumentation such as strings, bells, and choir for the melody and modernized percussion in the background. It's good to see that this traditional theme is revived once again in a tolerable way. (7/10)

7) Main Theme -arrange- [Final Fantasy I]

Final Fantasy's former heroic and adventurous overworld theme is revamped into a lush and dreamy synth piece here by the skillful hands of Sekito. While it does fit and sounds refreshing compared to the original it's sadly not one of the stand-out tracks within the score like many tracks else. The main reason is that these arrangements are too short and underdeveloped for more listening pleasure. (5/10)

8) Battle Scene -arrange- [Final Fantasy I]

Tsuyoshi Sekito opens the tournament with a bang. In the style of his latest installment The Last Remnant, he transforms the simple but catchy main battle theme into a powerful and mystic orchestral number with fast-paced percussion and other interesting elements such as choir, turbular bells, and nice acoustic guitar solo within. I can only applaud him for this arrangement; it's easily one of the best and most inspired from the soundtrack in my opinion, from the slow building up to its climax near the end. (8/10)

9) Dungeon -arrange- [Final Fantasy I]

Takeharu Ishimoto uses mostly electronica to present the track with a little addition of electric guitars and piano chords. Clearly one of the straight-in-your-face arrangements like many of them without any surprises or 'ah' effects. Sekito proved with the last track that you can transform a simple 8-bit tune into a powerful and exciting track Sekito; Ishimoto proves on this arrangement and almost all others that you can make no difference or even make the theme more worse. To be honest, "Dungeon" was one of the more repetitive tracks originally, but you could at least try to make something out of it without ruining it completely. A shame... (5/10)

10) Main Theme -arrange- [Final Fantasy II]

The main theme from the second installment of the series' suffers from the same fate as the "Dungeon" and all of Ishimoto's other arrangements... except a step worse. The melody is like before — really good and charming — but this dissonant synth arrangement hurts my ears too much. Enough said. (4/10)

11) Battle Scene 1 -arrange- [Final Fantasy II]

Takeharu Ishimoto uses a combination of violin and piano for Final Fantasy II's main battle theme. The style is similar as in some of his earlier efforts from Crisis Core -Final Fantasy VII- and, while the structure is very thin, it captures the melody quite well. While the first minute isn't that bad after all the track gets lost within the manual development and sounds very lame and colorless. (6/10)

12) Battle Scene 2 -arrange- [Final Fantasy II]

Electronica master Mitsuto Suzuki makes his first significant contribution with this arrangement of Final Fantasy II's boss theme. While it may sound unusual at the first moment, the theme develops quite nicely and captures the catchy melody in an effective and entertaining way. Suzuki uses heavy electronic instrumentation together with fast-paced beats and creates some extra passages. It includes a surprising pause around 1:08, which doesn't sound very good in theory, but helps to bring up a bit more excitement. (7/10)

13) Warriors of Light [Dissidia Final Fantasy]

The fifth original track thus far is a short fanfare with an heroic brass introduction and some short string and electronica combinations afterwards. It's similar to Final Fantasy's victory fanfare, but I like that one more than this so there isn't much more to say here. (4/10)

14) Eternal Wind -arrange- [Final Fantasy III]

The introduction to Final Fantasy III works a little better than Ishimoto's other contributions of this type. While the track is held in the same moody synth style the melody flows surprisingly well here with the use of flute and background effects. Far away from a good tracks, it nevertheless serves as one of the more effective ones. (6/10)

15) Battle 2 -arrange- [Final Fantasy III]

Mitsuto Suzuki takes his second chance and rearranges Final Fantasy III's boss theme in a similar way to his Final Fantasy II contribution. The use of electronica works well and the diverse synth fragments capture the catchy melodies in an effective way close to the original. He also inserts a bunch of new material such as the introduction or the section from 1:30 on, so that the overall piece succeeds with an excellent developement. (8/10)

16) This is the Last Battle -arrange- [Final Fantasy III]

Sadly, composers can't be inspired all day long. Sekito must have thought something like "Why arrange the same track twice? I'll just copy-and-paste it from Final Fantasy III DS and add a few changes so that everybody is fine." Well, I'm not fine with the result that much, like I wasn't with the DS version. With the exception of the catchy melody and the average introduction, the arrangement is simply weak and uninspired one. If you're a fan of retro style or electronica you may like this, but I'm not a fan of it. (6/10)

17) Preparation for Battle [Dissidia Final Fantasy]

In a similar way to the third track from the first disc, Ishimoto combines dramatic brass and string chords together with military percussion and some minor piano notes. While it has less impact than "DISSIDIA -menu-" it's on the same level in terms of repetitiveness and underdevelopment. (5/10)

18) Main Theme of Final Fantasy IV -arrange- [Final Fantasy IV]

Takeharu Ishimoto simply won't learn from previous mistakes and so he once again destroys a wonderful theme with his uninspired synth-crap (...sorry!). (4/10)

19) The Dreadful Fight -arrange- [Final Fantasy IV]

A powerful and climatic arrangement in similar style as the original with the only difference that Sekito takes away almost all the little light-hearted movements Uematsu inserted and transforms them into dramatic phrases with a lot of brass. I think this could have done in a better way, but at least the brass sounds way better than the DS arrangement. A solid track, but all in all one of the weaker contributions from the arranger. (7/10)

20) Fight 2 -arrange- [Final Fantasy IV]

Ishimoto, please leave at least the battle themes to Sekito or Suzuki. It's more than enough that you ruin the main themes with your arrangements. It's miles away from one of Suzuki's electronic contributions and that's a shame, because "Fight 2" was a really cool track in its original version. (5/10)

21) Victory Fanfare -Chaos- [Dissidia Final Fantasy]

Sekito transformes the formerly light-hearted "Victory Fanfare" into a dark and gloomy version with use of electric guitar, choir, and violins. It's somewhat creative and I really like that. (7/10)

22) Four Hearts -arrange- [Final Fantasy V]

No comment here. Just read Track 18! (4/10)

23) Clash on the Big Bridge -arrange- [Final Fantasy V]

A first I thought this was a bad joke, but then I realised that Ishimoto really arranged this classic tune. And guess what? Well, to be honest, he didn't ruin it completely, but he also doesn't do anything spectacular here; it's just like a copy-and-paste from the original with updated sound. While the brass and organ sound downright awful, the use of percussion and electric guitars has acceptable moments. All in all, however, another dissapointement. (5/10)

24) Battle 1 -arrange- [Final Fantasy V]

Oh god, make it stop. The brass synth is awful and recalls bad memories from Final Fantasy IV's DS soundtrack. Even the percussion and bass aren't fitting here and sound unpleasant. Ishimoto just copied the original theme from 1992 and arranged it identically. Nothing against Uematsu's wonderful composition of course; it's just sad to see almost all of them get ruined in one soundtrack. (4/10)

25) End of Speculation [Dissidia Final Fantasy]

The first original piece for this game by Tsuyoshi Sekito. "End of Speculation" is a lush orchestral piece dominated mostly by strings, brass, and bells. While it's not very strong nor memorable it at least includes some notes from vocal theme "Cosmos", but in the end it seems that the piece is just there and flows from the beginning to the end without any surprises. (6/10)

26) Tina -arrange- [Final Fantasy VI]

When I first saw the final tracklist I almost cried for joy — one of my favorite Final Fantasy themes gets an arrangement for Dissidia. After I listened to this track I almost cried tears of pain — this one minute arrangement is so horrible, disgraceful, and bland. At least since this track, I am of the opinion that Ishimoto should leave Square Enix immediately and never come back... (2/10)

27) The Decisive Battle -arrange [Final Fantasy VI]

"The Decisive Battle" suffers the fame fate as "Clash on the Big Bridge" did. Read there for a commentary as it isn't needed here. Well, OK. "The Decisive Battle" is a little better, but just a little. (6/10)

28) The Fierce Battle -arrange- [Final Fantasy VI]

At least since the previous track everyone should question "Why is Ishimoto doing all the really good battle themes as he only makes them worse?". Sadly, I don't know the philosophy behind it, but I know that he did a slightly better job with this track. The music is once again close to the original and sounds better constructed as before because of the use of orchestration and synth here. He left the core unchanged and this was a wise decision this time. (7/10)

29) Quickening [Dissidia Final Fantasy]

A reprise of the first section from the opening theme, actually based on the "Eternal Wind" motif from Final Fantasy III. It's more or less an ambient tune with hardly no memorability, much in a similar way as the main theme arrangements. (3/10)

30) March [Dissidia Final Fantasy]

Tsuyoshi Sekito delivers his second composition with "March" here. It's basically the same as "End of Spectaculation" with the incorporation of the "Cosmos" motif, only this time rock-based with some interesting elements. At least it's stronger than the first one, even if it also has its repetitive and dry side. (6/10)

Disc Two

1) F.F.VII Main Theme -arrange- [Final Fantasy VII]

Disc Two starts promising with the title, but Ishimoto transforms a former epic theme into a bland and empty sounding string piece with some bell motifs. It may be good enough to work within the context of the game to show "This is FFVII". However, on the musical side it's downright dissapointing. (5/10)

2) One-Winged Angel -orchestra version- [Final Fantasy VII]

The orchestral version from "One Winged Angel" is taken from the Final Fantasy VII Reunion Tracks by Shiro Hamaguchi. It's a classic arrangement of one of the trademark themes for the game. Since this is just a reprise, I won't rate it. (N/A)

3) Those Who Fight Further -arrange- [Final Fantasy VII]

After Crisis Core Takeharu Ishimoto wages a second attempt to arrange the catchy boss battle theme for this game. However, unlike it's precessor, he focuses largely on electronica and the original ideas instead of creating an creative arrangement. The beat sounds interesting at the first moment, but soon the interest fades away as there is almost no variation or surprises within. The same goes for the melodies, which appear here and there without any sign of refreshment. Not as bad as other contributions, but his job with "The Summoned" from Crisis Core was definitely better. (6/10)

4) A Moment of Rest [Dissidia Final Fantasy]

Actually not an original theme, this is an arrangement of piano and strings from Final Fantasy's "Dead Music". It's short, but it still manages to be powerful and serene at the same time thanks to the effective use of instruments here. (6/10)

5) Blue Fields -arrange- [Final Fantasy VIII]

I already thought that the version from Final Fantasy Remix was bad, but this arrangement nearly rivals it. I don't know the reasons of this awful instrumentation and arrangement, but it's clear that it sucks once again. (4/10)

6) Don't Be Afraid -arrange- [Final Fantasy VIII]

Tsuyoshi Sekito stops the arrangements of Final Fantasy VIII music from being a total mess with his arrangement of the normal battle theme. It succeeds to be one of the stronger numbers here. The use of electric guitar riffs is effective and fits extremelly well while the additional orchestral section in the second half works also fine and helps to bring up a bit more variation into the music. If it were developed a little further, it could straight coming from one of The Black Mages albums, All in all, though, it's one of the best arrangements from this soundtrack. (8/10)

7) The Extreme -original- [Final Fantasy VIII]

The last battle theme in its original form. A excellent opus which symbolizes the true strength of series veteran Nobuo Uematsu and his battle themes. (N/A)

8) Defeat Fanfare [Dissidia Final Fantasy]

A short fanfare with orchestral instrumentation. It's very gloomy and foreboding sounding. This is the last original contribution from Tsuyoshi Sekito, who says goodbye here to his role on the score. (5/10)

9) Over That Hill -arrange- [Final Fantasy IX]

This time Mitsuto Suzuki handels the arrangement of the main theme, in this case "Over That Hill" from Final Fantasy IX. While the first section features the beloved melody from Uematsu in a smooth electronic variation it gets a little disturbing with the use of percussion and electric guitar riffs in the background. This could be handled better in my opinion. Also the interlude with a use of pan flute reminiscent to the original isn't that well done, sadly. All in all one of the better main theme arrangements, this however mainly thanks to the original developement. (6/10)

10) Battle 1 -arrange- [Final Fantasy IX]

Mitsuto Suzuki's last contribution is easily a hit or miss depending on who you has. He gives everything he has with this one track and creates a techno-influenced club burner with hard rhythms and massive use of synth and electronica. Motifs from the original theme appearing in form of orchestral additions such as horns or strings. The development of the different sections is good and multifarious, at least compared to other arrangements on this score. In my opinion this is one of the best remixes Suzuki has to offer with his contributions next to "Battle 2" from Final Fantasy III and really shows his talents for electronic arrangements. (8/10)

11) Battle 2 -original- [Final Fantasy IX]

Nobuo Uematsu's only let down in form of boss battle themes in the series. It works good enough in the context of the game to signalize danger and tension and also the orchestral arrangement fits to the medieval timeline. Still it sounds like it took the composer five minutes to write. In addition, it has some very annoying and clumsy sounding parts. I would have chosen a different track than this such as "Assault of the Silver Dragons" or "Dark Messenger". (N/A)

12) Mambo de Chocobo -original- [Final Fantasy V]

Haha, this one was truly a nice surprise to show up. However, this is Final Fantasy and wouldn't be one without this theme and the "Prelude". "Mambo de Chocobo" serves as one of the best and catchiest variations of the melody, even if the track sounds hopelessly lost within the high-quality arrangements between. (N/A)

13) Sprouting -arrange- [Final Fantasy X]

Takeharu Ishimoto simply takes the original "At Zanarkand" motif and adds parts of hit-hat and strings to it. He thus creates another bland and uncreative track among many others. (3/10)

14) Otherworld -original- [Final Fantasy X]

Even only as bonus track this track sounds a million times better than other arranged tracks from the soundtrack and works well during the context of the story. (N/A)

15) Normal Battle -original- [Final Fantasy X]

This catchy track is a very good piece for nostalgia and works pretty nice during the gameplay. It would be an ideal piece for Suzuki to arrange. However, I'm also glad that it isn't ruined here like some tracks before. (N/A)

16) Victory Fanfare -original- [Final Fantasy V]

Compared to Sekito's transformations, this one easily draws the short straw. Still it shows how catchy and memorable Uematsu's original tunes were. Remember that this is from 1992 and still an unforgettable classic... (N/A)

17) The Federation of Windurst -original- [Final Fantasy XI

Final Fantasy XI doesn't get any arrangements. This is somewhat dissapointing, but it makes sense because of the lack of main characters. "The Federation of Windurst", home of the jolly Tarutaru, is a very catchy and memorable piece and shows that Naoshi Mizuta was the right man as successor for the eleventh installment. (N/A)

18) Battle in the Dungeon #2 -original- [Final Fantasy XI]

Mizuta shines with his battle theme compositions as well. While this track is one of the shorter themes, it's still very powerful and dominant with its orchestral and military atmosphere. (N/A)

19) Theme of the Empire -original- [Final Fantasy XII]

One of the major themes from Final Fantasy XII, which represents the appearance of an important bonus character for the game. Hitoshi Sakimoto doesn't hold back to create a nearly monumental masterpiece. It varies between different sections, from heroic and military to more lush and beautiful and works wonderfully during the original context. (N/A)

20) Boss Battle -original- [Final Fantasy XII]

Also the famed "Boss Battle" from Final Fantasy XII makes a glorious apperance. here Even in its original form, it fits and sounds a lot more enjoyable than many other arrangements for Dissidia. Sakimoto created a little masterpiece of an battle theme and shows that he doesn't stand far away from Nobuo Uematsu in this regard. (N/A)

21) Answer [Dissidia Final Fantasy]

Takeharu Ishimoto presents a short electronic variation of the "Cosmos" motif here, which sounds everything but masterful. Once the string sections gets good, the theme abruptly stops and the track loops. One of the pointless tracks which could have done a lot better. (4/10)

22) Chaos -Last Battle 1- [Dissidia Final Fantasy]

The second song from Your Favorite Enemies is used as final battle music for the game as the title suggests. While the lyrics are an interesting combination of "The Messenger" and "Cosmos", sometimes with little changes, the vocals of Foster are smooth, well balanced, and work well with the musical arrangement. This is done in a similar style than "Cosmos", only with a different atmosphere and development. From the slow start to more tension filled sections with strings and electric guitars, the music takes the listener to an interesting journey through the last fight. All in all very well composed, arranged, and performed — one of the best tracks from this soundtrack. (9/10)

23) FINAL FANTASY [Dissidia Final Fantasy]

One of the major themes from the series, the famed "Final Fantasy" or former "Prologue" theme, was arranged for Dissidia by Takeharu Ishimoto. It's very similar to the original with solid orchestration, but it sounds kinda rushed with some more or less irritating elements such as the snare drums in the section half. The best renditions are easily from Final Fantasy VIII and this interpretion is far away from that, partly because of the lack of an real orchestra. Still, I'm glad that this trademark theme appears within the score. (6/10)

24) DISSIDIA -ending- [Dissidia Final Fantasy]

Kazuhiko Toyama, renowned orchestrator for Final Fantasy VII: Advent Children and Crisis Core -Final Fantasy VII-, among others, created a stunning orchestral medley for the ending sequence of Dissidia: Final Fantasy in a traditional way. It begins with a lush variation of Final Fantasy I's "Ending Theme" until it leads into a majestic march of Final Fantasy II's "Finale". A slow harp introduction leads into an segment of Final Fantasy III's "Ending Theme", later accompanied by violin, woodwinds and horn, around 1:20. Thereafter the atmosphere gets a little more dramatic with the use of the "Main Theme of Final Fantasy IV". At 2:40, horns and strings soar to perform Final Fantasy V's "A New Origin", more powerful and engaging than ever, but sadly a little short on time.

Around 3:35 the marching theme for "Cyan" from Final Fantasy VI sets in. A surprising choice instead the one of "Terra". Why they chose Cyan's lesser known theme is mysterious as the character never appeared inside the game to my knowledge. Subsequently the orchestra performs another climatic passage to introduce "Highway Takes to the Skies" motif from Final Fantasy VII, which leads into a lovely rendition of Final Fantasy VIII's love theme "Eyes On Me" with wonderful use of woodwinds. Around the six minute mark "Melodies of Life" from Final Fantasy IX enters the scene closely followed by "At Zanarkand" from Final Fantasy X. Both are given beautiful and aesthetic orchestral performances.

After a serene interlude of strings and horns finally Dissidia's main motif sets in around 7:30 with usual fanfares and percussion. This time it sounds way better than Ishimoto's percussive and monotone arrangements. The overall medley closes with a dramatic conclusion of the orchestra. Enough said. This is by far the best track from the whole soundtrack and fully deserves its full score. It may be not as good as, for example, Crisis Core's "Fulfilled Desire", but all in all Toyama did an awesome job here. The several sections are closely to their original ending motifs, but that doesn't matter that much as it's a stunning piece full of power and entertainment. (10/10)

25) THE MESSENGER [Dissidia Final Fantasy]

Your Favorite Enemies' final contribution "THE MESSENGER" is, compared with the two previous songs, a straightforward rock composition with known lyrics, fast-paced arrangement and intense vocals. It's a nice "third transformation" of the main motif, but I don't like it as much as the other two because of the missing depth and atmosphere; it sounds a little too pushed and empty, even if guitars and drums doing fitting work here. Still, as a bonus track it's enjoyable and listenable, if you liked the others. (7/10)

Summary

Dissapointia -Final Fantasy- would be a more fitting title, at least for its soundtrack. If you hear that Takeharu Ishimoto — popular for his more or less mediocre electronica and rock work on games like Final Fantasy VII and The World Ends Without You — is the score's producer and main composer, the chances of a great soundtrack aren't very rosy. When I heard the score, hope largely died, although there were a few highlights...

Some battle themes like Final Fantasy I's "'Battle Scene", Final Fantasy VIII's "Don't Be Afraid", or Final Fantasy IX's "Battle 1" are delicious and fun arrangements with originality and style. However, most other arrangements are bland and repetitive or at least only effective during gameplay. I won't say much about the main theme arrangements, because they are the biggest dissapointment on this two disc set. Even if they're only used as small introductions for the sceneries, they're the most important thing about the original games and Ishimoto ruined them here shamelessly. Also the use of originals on the second disc such as "One-Winged Angel (Orchestra Version)" or "Mambo de Chocobo" seems a little out of place and seem to be space-fillers for the second disc. It's nice to see them inside the game, but I still don't see any reason to include them on this soundtrack.

Next to the arrangements the sound crew contributed a handful of original songs, including Ishimoto's vocal themes, which are performed nicely by the American band Your Favorite Enemies here. It's good to see another corporation of Japanese and English artists for an video game and it raises the entertainment and interesting factor even more. While all three songs are connected with each other during similar lyrics all arrangements are different with various styles and emotions, each time fitting well to the context. Most of the remaining themes featured on this score are based losely on them. Tracks like "DISSIDIA -menu-" or "Preparation for Battle" are effective compositions for the context, but lack totally on enjoyment for the stand-alone release of the soundtrack. The same goes for most of the battle theme arrangements. Last but not least, Kazuhiko Toyama created a splendid orchestral medley of traditional Final Fantasy themes as conclusion of the soundtrack. This marks one, if not the only, highlight from the entire criticised soundtrack.

Overall Score: 6/10