- Atlus
  - Capcom
  - Cave
  - Falcom
  - Irem
  - Konami
  - Microsoft
  - Namco Bandai
  - Nintendo
  - Nippon Ichi
  - Grasshopper
  - Sega
  - Sony
  - Square Enix
  - Western Games



  - Castlevania
  - Chrono
  - Dragon Quest
  - Final Fantasy
  - Kingdom Hearts
  - Mana
  - Mario
  - Megami Tensei
  - Mega Man
  - Metal Gear
  - Resident Evil
  - SaGa
  - Silent Hill
  - Sonic
  - Star Ocean
  - Street Fighter
  - Suikoden
  - Tales
  - Ys
  - Zelda



  - Masashi Hamauzu
  - Norihiko Hibino
  - Kenji Ito
  - Noriyuki Iwadare
  - Koji Kondo
  - Yuzo Koshiro
  - Shoji Meguro
  - Yasunori Mitsuda
  - Manabu Namiki
  - Hitoshi Sakimoto
  - Motoi Sakuraba
  - Tenpei Sato
  - Yoko Shimomura
  - Koichi Sugiyama
  - Masafumi Takada
  - Nobuo Uematsu
  - Michiru Yamane
  - Akira Yamaoka







Home Contact Us Top

 

Interview with Yuzo Koshiro (RocketBaby - October 1999)

The following interview was carried out by RocketBaby.net, a sadly defunct site that once interviewed numerous game composers. Square Enix Music Online is hosting the interview to avoid it being lost forever.


RocketBaby: Who are you're influences?

Yuzo Koshiro: I am influenced by many styles of music: pop, rock, dance, techno and classical. If it is good I will listen to it.


RocketBaby: How did you become involved with ActRaiser?

Yuzo Koshiro: It is difficult to remember, but I wanted to use the sound system of the Super Nintendo and produce good orchestral sounds. The kind of music that we have never experienced before in a video game.


RocketBaby: How about Streets of Rage?

Yuzo Koshiro: Again it is hard for me to remember specific details. As I am a fan of house, techno, black etc. I wanted to incorporate them into a video game because these styles had not been previously heard in video games.


RocketBaby: Any thoughts on The Revenge of Shinobi?

Yuzo Koshiro: The Revenge of Shinobi is the first chance I had to make a relationship with Sega. As far as the music for the game I wanted to meld dance music and traditional Japanese instruments.


RocketBaby: Speaking of Sega, Ancient is helping out with Shenmue?

Yuzo Koshiro: Yes, 10 people from our staff were helping the Shenmue project until last spring. Now only three people from our staff are working till its completion.


RocketBaby: Did you work on the music for Shenmue?

Yuzo Koshiro: Yes, I did music for Shenmue. About 15 pieces are written by me.