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Ryo Yamazaki :: Biography

Overview Biography Discography Game Projects Interviews

Note: This biography was written exclusively for Square Enix Music Online by Chris. The act of using it without advance written permission is regarded as a copyright infringement. It was last updated on April 8, 2008.

Born on July 1, 1972 in Niigata, Ryo Yamazaki is an acclaimed Square Enix synthesizer operator well-known for his collaborations with Masashi Hamauzu. He remained close to his birthplace throughout his childhood and attended the University of Niigata, where he took piano lessons. In 1996, he joined the game company Jaleco, where he worked on games in composing, programming, creating sound effects, and voice editing roles. His most notable project was as the composer, synthesizer operator, and sound programmer on the PlayStation's Dragon Seeds with Kenichi Arakawa. Two years later, he was recruited with four others as a synthesizer operator for Square, who were intending to improve the realism of their instrumentation in PlayStation soundtracks. In this role, Yamazaki was required to use his specialist knowledge of console internal sound memory, sequencers, and sample libraries to interpret MIDI data created by the composers he is working with and program it into console hardware after selecting equivalent sounds for each instrument. While he composed previously, he felt he would have more success as an operator, especially given he felt his compositions weren't especially interested. He considered it the safe option, especially given his technological expertise and the necessity of the role of synthesizer operator at Square Enix. However, he has nevertheless found this work enjoyable, given how much he loves both technology and music, and intended to continue composing one day.

Yamazaki's first solo work was Chocobo's Dungeon 2 (aka Chocobo no Fushigina Dungeon 2). This tested his versatility, given he was required to manipulate the compositions of Kumi Tanioka, Yasuhiro Kawakami, Tsuyoshi Sekito, and Kenji Ito. A rewarding aspect of this role was being able to meet and make friends with various people, talking about music and games; the great sense of happiness he receives from working with many different kinds of people is the aspect of his job that he most values. Subsequent, he worked with Yoko Shimomura as one of the four manipulators for Legend of Mana, otherwise operated by Takeharu Ishimoto, Hidenori Iwasaki, and Hirosato Noda. His work on Yasunori Mitsuda's score to 1999's Chrono Cross was far more significant and impressive, however. Often inspired by Mitsuda's enthusiasm and insistence on communicating exactly what he wanted to convey through his music, Yamazaki persevered in fulfilling every request and building a convincing 'guitar sound' to dominate the score. Despite feeling somewhat reckless in his attempts to express some humanity through mechanical, computerised performances, Yamazaki melded likely the most realistic PlayStation score ever created, and won the respect of his colleagues. Also that year, he was given the opportunity to compose three tracks on Noriko Matsueda's score for Racing Lagoon; his compositions blended with the jazz style of the score and atmosphere of the game, but were nevertheless subtly individualised.

Ryo Yamazaki developed a very close working relationship with Masashi Hamauzu on the score for 1999's SaGa Frontier II. Yamazaki found programming the game's classically-oriented yet individualistic and eccentric compositions to be a revealing testament to the potential of game music and gained a certain sense of relief from the genuine, personal, and heartfelt delight Hamauzu received from creating music. Hamauzu has worked with Yamazaki in all his subsequent soundtrack works, in admiration of his brilliant implementation and deeply complemented by his colleague's appreciation of his harmonic style. Yamazaki created an unknown number of contributions for 2001's Final Fantasy X and focused on implementing Hamauzu's diverse and mature works while Keiji Kawamori and Takeharu Ishimoto interpreted the compositions of Nobuo Uematsu and Junya Nakano. The pair subsequently created the score to 2002's Unlimited SaGa, Square's first all streaming RPG. Here, they worked on an intense schedule of one theme per day and developed a unique production process when creating the game's electronic themes; after Hamauzu produced a rough draft for a piece, the pair of them analyzed the composition and worked together intensively to produce the final draft. Yamazaki also suggested that Mio Kashiwabara should be the diva for "Soaring Wings," having met her with Hamauzu at the Tokyo University of Arts festival two years earlier.

Having demonstrated his competence and creativity as a synthesizer operator, Yamazaki was designated several other significant PlayStation 2 projects. He manipulated Yoko Shimomura's popular score for 2002's Kingdom Hearts; due to numerous restrictions, the score was synthesized using the console's internal sound memory and was thus less realistic and emotional than Chrono Cross and Unlimited SaGa, though remained effective, especially during action. After minor contributions to 2003's Final Fantasy XI Rise of the Zilart and Kingdom Hearts: Final Mix, Yamazaki programmed Hidenori Iwasaki's militaristic score for Front Mission 4. His work was again praised, particularly for the impressive realism of the brass, string, and percussion samples employed. He was also given a composing role for the first time, creating eight tracks mostly to accompany short FMV sequences. He produced a rich variety of electro-acoustic fusions and also emulated an aggressive Zimmerian style in "Rampage", his longest composition on the score. He also had a small role on 2005's MMORPG Front Mission Online. He composed and manipulated the multifaceted "In the Name of Honour" and "All Out War", but had no role on the other contributions from Hidenori Iwasaki and Tsuyoshi Sekito. Seemingly more one to shuffle between franchises, other commitments to Hamauzu projects meant he was unavailable to operate the scores for Front Mission 5 ~Scars of the War~, Kingdom Hearts II, and any other Final Fantasy XI extensions.

Ryo Yamazaki's latest major projects have ensured his partnership with Masashi Hamauzu has received much popular attention and critical appraise. 2005's Musashi: Samurai Legend (aka Musashiden II Blademaster) provided the most significant test of his versatility to date. Yamazaki was required to implement the compositions of Hamauzu, Nakano, and the husband and wife duo Wavelink Zeal; between them, they blended symphonic, electronic, rock, and ambient styles, among others, often into the same composition. Nakano's creations, especially, employed use of unconventional ensembles and required meticulous layering and appropriate percussive emphasis to be successful. Yamazaki's implementation exceeded expectations and took Square Enix's programming to a new level. Unsurprisingly, Yamazaki returned as synthesizer operator for Hamuzu's epic Dirge of Cerberus Final Fantasy VII soundtrack. He helped to establish the score's melancholic sound by blending atmospheric symphonic compositions and action-dominated rock elements. While the soundtrack featured a mixture of orchestral and ensemble recordings and sequenced pieces, Yamazaki ensured a seamless transition between them with his incredibly realistic implementation. In addition to the two disc official score for the series, Square Enix released a 27 track Multiplayer Sound Collection on iTunes that focused more on the rock and ambient compositions of the score; this release was significant because it featured two compositions from Yamazaki — "Fierce Battle" and "Time Limit".

In the last year, Yamazaki has contributed to a few minor projects. He found the time to compose the relaxing electronic compositions "Colored Monotone", "Feel Gravity", and "Blooming Scape" for the first three volumes of Official Square Enix Bootleg provided on iTunes in 2006 and 2007. These creations were among the most well-received on the albums, though it remains difficult to establish what Yamazaki's individual styles are given he's contributed so little but offered a great amount of diversity nevertheless. His latest work was implementing the impressive orchestral opening theme for Yoko Shimomura's Heroes of Mana for the DS, while the rest of the score mostly didn't use an operator with the exception of two tracks from Mitsuto Suzuki. Though official confirmation awaits, Yamazaki is expected to handle the programming of Hamauzu's score to the DS' Sigma Harmonics. He is also speculated to be the synthesizer operator for Masashi Hamauzu's score to Final Fantasy XIII, anticipated for 2009; his expertise means he's the best man for the project, especially given its magnitude and technical ambitions. It seems unlikely that Square Enix would wish to separate a duo as successful as Hamauzu and Yamazaki. Its very clear that relationship is filled with warmth, understanding, and humour and, indeed, the duo complement each other as much as friends as they do as colleagues, making Yamazaki's job especially satisfying. They will almost certainly be inseparable in future projects and should become even more popular and reputable than they already are.